Endless Encounter Zone (EEZ), also referred to as "crossed swords" These zones will provide a unending amount of enemies to fight and loot, but energy must be expended for each encounter. | |
Dungeon Encounter Zone (DEZ), also referred to as "sword+chest" These zones have a set number of encounters, usually ending in a boss fight of some kind, and a huge reward. They require a large amount of energy to enter the zone. | |
Quest Encounter Zone (QEZ), also referred to as "sword+scroll" These zones only appear if the proper quest has been activated, and will disappear when completed. | |
Quest Skull Zones, also referred to simply as "skull" These zones only appear if the proper quest has been activated, however, they do not disappear when completed. | |
Guild Raid Zones (GRZ), also referred to simply as "raid" These zones are available to guilds that have been started by a guild officer. Energy is expended after each encounter. | |
Vile Portal Zones (VPZ), also referred to simply as "portal" These zones are available to explore once the quest Incursions has been completed (available at level 18). |
"Sub zones" from World map[]
- Glenfort Village
- Glenfort Plains
- Ebian Forest
- The Cursed Quarry (level 6)
- The Urgresh Mountains (level 9)
- Lake Nithus (level 12)
- The Frozen Vale (level 18)
- Dragonmoor (unlock from quest XXX)
- Fellmarsh (unlock from quest XXX)
- The Undrian Plateau (level 25 and unlock from quest Over the Undrian)
- Vile Realm Gate
- Mistwalker Woodlands
- Accursed Steppe
- Serrated Scar
- Ethereal Expanse
- The Sanctuary
- Vile Realm Gate
Other[]
(crossed swords) Hunter's Way (level 17-20)
(sword + chest) Hunter's Folly (level 18-20)